![]() ![]() The only thing that keeps them from being blue is the lower speed. You get a bonus to Constitution and a penalty to your dump stat, along with some other nice bonuses. Dwarves - Oddly, they're not that bad.For instance, a Setting Sun-based Dragonborn Goblin might be entertaining. However, on certain races that have a +4 Dex, it can go to blue or even cyan. If you can buyoff the LA, these guys go up to blue. Might make an excellent stealthy, infiltrator type swordsage. ![]() They also pick up some natural armor and very minor SLAs. Domovoi - (FB) LA+2 RHD 2 ECL +4 Fey hit dice aren't great, but they are small, and have huge bonuses to dex/wis/cha/int, bonus to con, and penalty to str.You don't gain much, but you don't lose anything. Changeling - This is a kinda boring race, to be honest.I'm not really fond of these things without Dragonborn of Bahumat to get rid of the speech impediment thing, but they are one of the few LA +0 races that gets a Wis bonus. Buomman - (Planar Handbook) Wis +2, Cha -2.Be aware of this when you pick your race. However, if you can't do something to negate that, they'll generally fall at least one rating. In these cases, I've generally marked the race as black. First, these ratings are predicated on a Dex based build, but I have tried to note when a race would be better or worse than normal for a different build.Ī few of the presented races have LA, racial HD, or both. There is good news on this front- you generally get to ignore one or two of the blue scores, depending on what you're trying to do.īefore I start the races section, it's worth noting a few things. That's right it's super-MAD (For those of you who don't know, that's Multi-Ability-Dependent). You may have noticed a slight anger management problem present in the class. There's no mechanical benefit to pumping Charisma, but you shouldn't automatically dump it every time. Charisma - This is what the warning at the start was for.You should consider what your Swordsage is doing before you dump or pump this. Strength - This is black in name only.If you're the group's skill monkey, this goes straight to gold. Be sure you're not taking a hit here, but most of the time, you'll be fine without the bonus, too. Intelligence - Your class sets you up to be a skill-monkey, and this is where you get those points from. ![]() Also, Diamond Mind maneuvers make use of the Concentration skill, making a bonus here a good thing. You're on a d8 hit-die, and death is generally something to avoid.
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